SSX Blur | |
---|---|
Developer(s) | EA Montreal |
Publisher(s) | EA Sports BIG |
Platform(s) | Wii |
Release date(s) |
|
Genre(s) | Racing |
Mode(s) | Single player, Multiplayer |
Rating(s) | |
Media/distribution | Wii optical disc |
SSX Blur is a skiing and snowboarding video game, for up to 4 Players, published by EA Sports BIG and developed by EA Montreal for the Wii video game console. It is the 5th installment of the SSX snowboarding video games series. The game was released in the United States on February 27, 2007. The soundtrack was created by Junkie XL and is played through the in-game radio station, "Radio BIG".
This game closely resembles SSX3; the peaks share similar architectural designs. The game's basic track designs are taken from SSX3 and SSX On Tour, although they have been modified. There is no official timeline for the SSX series, but ostensibly this game takes place between SSX3 and SSX On Tour, as Kaori is 21 years old in On Tour. In Blur, she is 20, and SSX3, she is only 19. Also, at the end of SSX on Tour, there is a video of what happens to each character after the tour, all the characters from SSX on Tour leave and move on to something else.
Contents |
The gameplay in SSX Blur follows a similar format of the previous SSX titles. Like SSX 3, the player progressively works up through 3 peaks on a mountain, participating in races, trick competitions, and the new slalom event to earn prizes and other unlockable material. Players are able to choose from either the traditional snowboards; or skis, as introduced in SSX On Tour.
The game control uses both the Wii Remote and the Nunchuk controller. Movement, speed, and jumping is controlled through the Nunchuk, while, when in the air, the Wii Remote is used to perform tricks. The Wii Remote is also used for throwing snowballs at targets or foes during a race.
As the player races down the hillside, they can successfully complete tricks to earn points as well as to build up an ever-depleting boost meter. When the boost meter is full, the player is then able to execute special "Ubertricks", which require the player to draw a specific shape in the air, such as a heart or a treble clef. While the player knows some Ubertricks at the start of the game, additional ones can be discovered in career mode by collecting icons for that Ubertrick hidden across the various courses.
Reception | |
---|---|
Review scores | |
Publication | Score |
1UP.com | C[1] |
Edge | 7/10 |
Game Informer | 8.5/10[2] |
GameSpot | 7.4/10[3] |
GameSpy | 3.5/5[4] |
GameTrailers | 8.4/10[5] |
IGN | 8.4/10[6] |
Nintendo Power | 8.5/10 |
Official Nintendo Magazine | 88% |
X-Play | 4/5[7] |
Game Daily | 8/10[8] |
Mansized | 3/5[9] |
The game received mostly positive reviews, with a few outlier critics giving the game a poor score. IGN praised the level of depth given motion-based controls, but also stated that the challenge level restricts the game to hardcore audiences only. Electronic Gaming Monthly critics claimed difficulty in using the Wii remote and nun-chucks in unison. With these controls, players have a lack of coordination and control of characters and movements. Official Nintendo Magazine UK were disappointed that there were some re-used tracks from previous games. 1UP.com harshly criticized the difficulty and unresponsiveness of pulling off Uber-Tricks. NGamer said that the mission-based gameplay was outdated. GameSpot criticized the slalom events and problems such as framerate issues, but praised the overall experience. Game Informer praised the game as a return to form for the series but noted that traditional controls were still preferable.
Unlike previous games, this soundtrack only contains one musician, Junkie XL. The music is available online[10].
|